MM 05 – This Never Happened

When words are not enough.

It started so well...

The second half never happened.

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On Summer Wars

I remember the venerable Zaitcev asked me if I was going to compile my thoughts on the movie soon after it came out but I wasn’t able to form my ideas at the time.

Only screenshot I could find.

Connections.

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MM!

Wherein I enjoy what I did not expect to. Continue reading

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OreImo

Watched the first two episodes — art was nice but isn’t enough to grab me; let’s not mistake animation and art, guys. I do like the coloring, and Kirino (the little sister) is consistently well animated (unlike the rest) and well dressed so if you like girl’s fashion I guess that’s a bonus [1]. I almost forgot: No homo! Thanks sage! Continue reading

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IkaMusume 01

Fun, more so if you didn’t watch Keroro.

Ikamusume’s idiocy was a wonder to behold and I hope episode 2 can step it up and continue to entertain.

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Hyakka’s Jubei

Is fucking badass.

Yagyuu Jubei

わがなは柳生十兵衛。

Posted in Anime, Micro | Tagged , | 3 Comments

Parallels in Marketability

Wherein I draw poor comparisons and wish for free candy.

Listening to a most choice podcast about Starcraft II, State of the Game lead by JP, they not only reminded me of some interesting changes in the professional gaming industry but brought up some interesting insight into the expectations of the fanbase.

For those who don’t follow the Starcraft II pro-gaming scene, there is large ($160K) tournament run by GOMtv going on currently and equally large hubbub concerning the live streaming and VOD (video-on-demand) pricing scheme used. Currently priced at $20 for live and $30 for VODs, a large portion of the community erupted in anger having to pay for tournament content. Continue reading

Posted in Anime, Editorial, Games | Tagged | 3 Comments

The Wilderness Downtown

Found via a friend, an interesting experiment in visual media, dynamic rendering, and GIS:

http://thewildernessdowntown.com/ (I’d recommend opening in a separate browser as it is resource intensive — minimize impact of crashing xD)

A great example of taking several pre-existing systems and integrating them in interesting ways.

P.S. Couldn’t find a tag that matched this content but not too sure what would succinctly work either…

Posted in Editorial, Graphics, Music | 2 Comments

Poke-rei

The joke’s been done time and time again but I just felt that this scene really took off with it. Continue reading

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Shukufuku no Campanella

Relentlessness has a great three part write-up (123) on Campanella (hereby known as Campy) from the standpoint of someone who actually played the damn thing (unlike everyone else — myself included, herpderp). I’d recommend reading it if you actually care to get a handle on what to expect (and how to enjoy the show, I guess). Why bring this up now? Because…

Via Zait via Kuro on Campy:

One thing I’m quite liking about Campanella is how they are doing a better job of depicting an RPG game than most other RPG game anime adaptations. Ironic since it’s actually an eroge in origin.

Which is funny because from what I’ve seen from the people who played it, Campy has clear RPG-inspired components to the gameplay… I guess most people don’t bother to look past the “eroge” moniker but these things can have genres you know? Also, it’s not uncommon for VNs to have some (usually gimmicky) elements outside of your usual textbox clicking to help differentiate from the pack (I think there can be anywhere from 10 to 20 “full-length” VNs released per month so competition is stiff). Of course all indications are that it’s nothing like a full-fledged RPG but it makes me shoot like one the roots are there.

Too much focus on the eroge factor. Trees, forest, etc.

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